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Deus ex the fall
Deus ex the fall




deus ex the fall

The menus have been streamlined, the 'inventory Tetris' elements removed, and you can buy anything you need at any time from a magical shopfront. Robotic animations, weedy shooting and floaty movement don't help. Enemy bodies vanish, even if taken out nonlethally, which was presumably to save memory in the mobile version, but makes no sense on a modern PC.

deus ex the fall

When I was wrestling with the laggy touchscreen controls on the mobile version that was a blessing here, with traditional FPS controls, the lack of intelligence is wholly unsatisfying. The AI is dismal, guards patrolling in slow, predictable patterns and standing motionless in firefights. It might look like Human Revolution at first glance, but it won't take you long to discover that it's a stunted and hamstrung version of the game you like. This wasn't such a big deal on a mobile screen, but on PC it feels claustrophobic.

deus ex the fall

The streets are bizarrely narrow, and there's no sense of it being a metropolis that's sprawling and alive. But it feels so small, even compared to the not-even-that-massive Detroit and Hengsha. Your missions still revolve around a city hub, in this case Panama City, and it's filled with the requisite sidequests, chatty NPCs, vents, hackable doors, and hidden items. You play Ben Saxon, a gravel-voiced English war veteran and mercenary who joins the Tyrants, otherwise known as those annoying bosses from the main game. Its mobile roots are obvious, from the tiny environments, blurry textures and low-poly character models, to the on-screen prompts, which use the old touchscreen icons. But on PC it's like watching a 240p YouTube video on an IMAX screen. It did a solid job of translating Human Revolution to a mobile platform, at the expense of some complexity.

deus ex the fall

I played The Fall on a tablet and thought it was pretty good.






Deus ex the fall