

It makes sure that defending will not be too hard, or too long.Įdit: nameless Commander At least in Skirmish, building extra HQ's does not add to squad cap. Whenever I attacked a province as any of the races besides SM or Chaos, I'd make sure I'd build enough buildings to max out the caps. The vehicles of IG are too powerful to not cap out. Unlike SM (and Chaos as well), you do not have to waste time and resources to increase your cap, as long as you've built enough buildings when you initially attacked the province.Īnd yes, you definitely want to build enough buildings to max out the caps, especially the vehicle cap. Imperial Guard's way of increasing cap is greatly favored in defensive missions, compared to Space Marines' way. It's always one of the first provinces that I attack, after getting myself the Fury and Space Port bonuses. Only in that case, you will need just 2 ICs and 3 vehicle buildings.īut even if this occurs, it doesn't(shouldn't) last many turns, because the IM bonus is awesome, and the province is usually quite easy to conquer. There's one exception in the campaign however, and that's if you own Governer's Raiment (Wargear), while you do not own the Increased Manpower Planetary Bonus.

You need 3 Infantry Commands and 4 vehicle buildings to reach the maximum cap.
